NBA 2K25 Ultimate Gameplay News / Info Hub (All): Offense, Defense, Animations, Shooting, Dribbling, ProPLAY, Trailer, More (Updated) (2024)

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    We are tracking and accumulating ALL NBA 2K25 Gameplay News, Info, and Impressions that have been made available from multiple NBA 2K sources including NBA 2K, NBA 2K25 Gameplay Director Mike Wang, NBA 2K developers, and other 2K sources.

    Contents

    This page will be updated frequently, so be sure to check back here for the latest NBA 2K25 gameplay news!

    (Updated: 08/01/24)

    PROPLAY & SIGNATURE MOVES

    • ProPLAY technology (which was introduced in NBA 2K24) uses cutting-edge technology to directly translate movements from real NBA games into NBA 2K25 gameplay
    • ProPLAY Animation Expansion: ProPLAY is realized in an even greater way in NBA 2K25.
    • Using new ProPLA animations, which have been directly translated from real-world NBA footage, gameplay becomes even more authentic as we replace traditional motion-captured animations with ProPLAY animations.
    • Added 9,000 new ProPLAY animations in NBA 2K25, including 1,500 dribbling animations, 1,100 signature shot animations covering most rostered players from the 2023-24 NBA season, and over 1,300 new off-the-ball animations, including 150 new signature motion styles.
    • ProPLAY is revolutionary. 2K had to restructure their teams and tools just to process the amount of data coming through the pipeline. It’s a huge leap forward for authenticity.

    SHOOTING

    • Added 1,100 new ProPLAY signature shot animations covering most rostered players from the 2023-24 NBA season
    • Creativity, personalization, freedom, and accessibility are the cornerstones of NBA 2K25 offensive updates, catering to both newcomers and experts alike.
    • Features like Pro Stick Rhythm Shooting, Custom Visual Cues and Shot Timing Profiles give players the ultimate customization over how they shoot the ball as they balance the risk-versus-reward of their choices.
    • Pro Stick Rhythm Shooting is a new way to shoot. Instead of just holding down a button and releasing it to get your shot off, with Pro Stick Rhythm Shooting, you want to try and match the rhythm of the player shot. So you pull the right stick down and when he gets to his set point you push the right stick up in rhythm with how he shoots in real life.
    • If you master Rhythm shooting, you can actually be much better than someone who uses traditional regular button shooting.
    • When using Rhythm Shooting, there are two main factors to consider: Push Timing and Tempo. Push Timing is the point you start to move the Pro Stick, which you’ll want to do the moment your player reaches the Set Point of the shot. Tempo is the speed at which you move the Pro Stick to the opposite side of your original stick throw. The goal is finish the stick deflection to the opposite side exactly to match the point the ball releases the player’s fingertips. Generally, this is going to feel a little slower/rhythmic than other double throw mechanics (like Skill Dunks or cross combos), especially with more deliberate shooters like Jokic or Kyle Anderson. Good advice is to go into Freestyle practice and get up a ton of shots, paying close attention to the shot feedback after each attempt. It’ll payoff in much higher shooting %’s if you put in the time to master Rhythm Shooting.
    • If you’re just want to play casually or you’re just picking up the game for the first time put it on low, put it on Real Player percentage and just try to take good shots
    • As you get better at the game and kind of master your timing bumped up to high, you’re going to see that you’re going to perform way better than you did with the other profiles.
    • A new Shot Canceling feature allows you to break out of any advanced shot, any signature go-to shots, you can break out at any time. So if you start a shot (holding the stick up) and then you see the defense collapse or you see an opening, you can flick the right stick to do another move to chain out of it, or you can just throw the left stick and and take a lane to the basket – like a way more robust hesitation feature.
    • Taken last year’s Dribble Breakdowns a step further with Signature Go-To Shots which features dribble-into-shot combos, directly translated from NBA footage – another feature Powered by ProPLAY
    • Free throws have been re-turned based on feedback. They work similarly to last year but the free throw rating plays a bigger role in the calculation to prevent low-rated free throw players from being overly effective
    • There’s a new Shot Feedback option called “Simple” in the Customize HUD menu, that is on by default. This will display your timing feedback immediately once you release your shot. If you want full shot feedback, which includes defensive coverage, you’ll want to change the visibility setting to All Shots. Full shot feedback is delayed, just like it was in NBA 2K24.
    • The Shot Meter works pretty differently in NBA 2K25 compared to previous games. There are 3 options to choose from: Arrow (default), Ring, and Dial. Rather than “freezing” when you release the shot button, all of the meters animate from beginning to end, in sync with the ideal time to release the button. Think of it more as a timeline of the shot animation rather than a traditional meter. The ideal time to release the button is the exact frame the meter disappears from your screen. It’ll make more sense when you try it. One of the main benefits of this change is that shot meters are much more accurate online, so you no longer need to compensate for latency when you’re shooting shots, layups, or free throws online. The size, color, and placement of the shot meter is fully customizable in the Customize HUD screen. And yes, there is still a small bonus for playing with the meter off.
    • KD got a new ProPLAY jumper. A ton of new jumpers were added for NBA 2K25
    • Shot Timing Profile defaults to “Difficulty-Based,” which automatically maps Rookie through Pro to Low, All-Star and Superstar to Normal, and Hall of Fame to High.

    DRIBBLING

    • Added 1,500 new ProPLAY dribbling animations
    • All-New Dribble Engine built from the ground up: NBA 2K25 features one of the biggest changes to gameplay in 15 years with an all-new dribble engine powered by ProPLAY.
    • With the power of ProPLAY, NBA 2K25’s dribble engine generates dynamic motion from real-world NBA footage to create a new and more authentic feel.
    • This update means players will experience a more lifelike movement that is one-to-one with how NBA players dribble in real life.
    • Last year’s dribble styles might have had 4 or 5 unique animations per style, while 2K25’s dribble styles have around 20-40 unique ProPLAY sequences from that player. The new engine is driven by at least 6 times the amount of motion data as previous 2K’s. It’s crazy. Lots of new dribble styles… from 25 last year to 37 in NBA 2K25. More importantly, each dribble style is filled with authentic ProPLAY data.
    • There are 2 things that dribble-heads are going to need to lab on. Many of the moves/combos that you pulled off last year (like the Shammgod) are no longer done by branching from a right stick move to left stick movement. All of those advanced combos have moved to the right stick, along with some new stuff. 2nd, dribble movement is very different (launches, turns, stops, etc) And dribble styles can have a big effect on that feel too. So you guys will need to experiment because strats and techniques from past 2K’s may not work this year and you’ll discover new ways to be effective.

    FINISHING / DUNKING / LAYUPS

    • 1478 new ProPLAY layups were added. New packages for SGA, Kawhi, Maxey, Monk, Reaves, Klay, Vucevic, and Wemby.
    • Over 500 new ProPLAY dunks were added Way more than 2K normally add in a typical year.
    • You can no longer perform jab steps when standing under the basket. You’ll get pump fakes now instead.
    • Quick Scoop layups got a small nerf to better balance the risk vs. reward of using those types of finishes.
    • Layup timing is optional and disabled by default but I’d recommend turning it on if you want to gain an advantage as a slasher. Just like shots, there are separate Layup Timing Profile options: Real Player %, Low, Normal, and High. So you can customize the setting to match your ability.
    • Dunk timing is always on for skill dunks, but you can still dunk without using that particular mechanic. The dunk meter logic has also been improved so instead of the window size being determined just at the start of the dunk, it dynamically adjusts throughout the entire dunk sequence to better reflect defensive impact.

    POST OFFENSE & REBOUNDING

    • There are some new post fades and hooks thanks to ProPLAY

    DEFENSE

    • Brand-new defensive cutoff system that empowers defensive-minded players. Dynamically change direction using the right stick to control a player and quickly slide laterally into position to cut off an offensive player’s attack.
    • With new defensive mechanics called the Defensive Movement System, if you’re holding down the intense D trigger you can slide left and right laterally or forward and back, can even cut off the ball handler, and if you can anticipate well and you time it right, you can cause them to lose their dribble or pick up their dribble.
    • The Shot Contest System received significant changes and now uses a dynamic weighting system, rather than a fixed one, that evaluates the impact of defense at the start of the shot versus the release and computes the proper coverage impact accordingly.
    • You can still do RS steals by releasing Intense-D (LT/L2). With the trigger held, you’ll get cutoff moves.

    PASSING

    • There are a number of improvements to passing overall, but the most noticeable is improved lob pass logic. The targeting on lobs is much better in NBA 2K25, and is really great for advanced passes or leading a receiver to the basket over a trailing defender. Control-wise, bounce alley-oops are now triggered contextually and self-alleys have been moved to CROSS+CIRCLE (A+B).
    • 1658 new pass animations were added

    TEAM CONTROLLED MODES & A.I.

    • AI gameplay has been improved across all platforms to play a more complementary role with updates to Court Spacing, Offense, Defense, Coaching, and the AI Difficulty to elevate the overall experience.
    • The Al’s spacing engine also got a huge upgrade. Compared to just a few static locations last year, there are now over 20 dynamic adjustment locations constantly feeding the Al a stream of spacing information. This helps Al teammates properly space to give you more room to isolate or work the 2-man game. It also helps them understand more advanced spacing concepts when deciding to help, double, and rotate on defense.

    NEW CONTROLS

    1 of 2

    • Hold Right Stick Up to do a size up sequence that branches directly into your jump shot
    • Pro Stick Rhythm Shooting: Hold right Right Stick Down and then Up to release jumpshot

    MISC.

    The player-to-court ratio in NBA 2K25 has been adjusted to give players more room to operate. It’s improved the flow of the game and allows for certain cuts that would often get jammed up before.

    Thanks for your feedback!

    NBA 2K25 Ultimate Gameplay News / Info Hub (All): Offense, Defense, Animations, Shooting, Dribbling, ProPLAY, Trailer, More (Updated) (2024)

    FAQs

    Will NBA 2K25 be on PS4? ›

    Q: What platforms will I be able to purchase NBA 2K25 on? A: NBA 2K25 will be available for purchase on PlayStation®5, Xbox Series X|S, PlayStation®4, Xbox One, Nintendo Switch, and Steam for PC.

    When can I preorder NBA 2K25? ›

    NBA 2K Series: Titles, Covers, and Release Dates Over the Years​ The NBA 2K25 release date is in September 6, 2024 while the pre-order date is from July 10, 2024.

    Will NBA 2K25 be next gen on PC? ›

    For the first time in four years, NBA 2K will bring the “New Gen” version of the game to PC with NBA 2K25. That means the PC version will have the same features as those on PlayStation 5 and Xbox Series X|S.

    How much will NBA 2K24 cost? ›

    How? 10-20$ season passes that can only be bought with real money.

    How much is 100K VC? ›

    For example, the 100,000 VC bundle costs $19.99, which is a savings of $2.00 per VC. VC can be used to upgrade your MyPLAYER's attributes, buy clothes and accessories, and enter MyTEAM packs. If you want to save money on VC, you can try to earn it through gameplay.

    Did 2K24 come out? ›

    The game was released on September 8, 2023, for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S. The NBA 2K24 Arcade Edition was released on Apple Arcade on October 24, 2023.

    Is NBA 2K22 next gen? ›

    NBA 2K22 [Next-Gen Version] - IGN.

    Is NBA 2K21 next gen? ›

    NBA 2K21 is built from the ground up for next-generation b-ball, boasting groundbreaking technological advancements, new modes and exclusive robust features that set the standard for next-gen sports simulations.

    Is there NBA for PC? ›

    The NBA App can be used on a variety of PCs, mobile, tablet, connected devices and gaming consoles. For a complete list, including minimum system requirements, see below. For additional system requirements on specific PC devices, please see here.

    Will 2K25 be on current gen? ›

    Q: Will the PC version of NBA 2K25 be upgraded to the New Gen version of the title? A: NBA 2K25 on PC will be New Gen, which means that all associated modes and features, excluding crossplay, will be available to play on PC via Steam.

    Will NBA 2K25 be cross-platform? ›

    In NBA 2K25, crossplay will be limited to the same consoles once again. While PCs might be getting next-gen features, they will have different servers when it comes to matchmaking. Old-gen users of the Xbox One and PS4 will not be able to enjoy crossplay.

    Is NBA 2K Next Gen on PS4? ›

    You get NBA 2K24 for PS four and PS five so you can play current gen and next gen.

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